SE.RV.NASH

Player and fort

Your own numbers: health, movement, the barricade you are defending, and the consumables that decide how long a bad wave stays survivable.

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Player, fort and consumable statistics.
StatValueUnit
Max HP100HP
Move speed130px/s
Barricade max HP100HP
Medic packs3count
Medic heal40HP
Max grenades3count
Grenade damage55dmg
Grenade blast radius70px
Grenade throw range320m
Grenade fuse0.6s
Backup charges3count
Ally damage20dmg
Resupply interval60s
Inter-wave pause5s

Consumables

Medic packs, grenades and backup charges all refill on the resupply interval, which is itself scaled by difficulty. That interval, more than your health pool, is what sets the pace of a long run. Spending everything on one wave means facing the next with nothing.